What We Do
The target audience for e-sports, or competitive video gaming, is primarily made up of young adults (18 - 34) who are interested in video games and enjoy watching others play at a professional level. This audience is often highly engaged in gaming culture, knowledgeable about the games being played, and enthusiastic about the competitive aspect of the sport.
The goal of e-sports is to provide a platform for professional gamers to compete against each other in organized tournaments and leagues. These competitions are often broadcast live online or on television, allowing fans to watch the action and cheer on their favorite players and teams. The ultimate goal is for e-sports to become a mainstream form of entertainment and for professional gamers to be recognized and respected as elite athletes.