Games4Books Logo Design Contest

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Games4Books has selected their winning logo design.

For $275 they received 89 designs from 18 different designers from around the world.
Contest
Logo Design Brief Edit  Hide
c.anthis
Greece

Slogan

Time to make some magic.

What We Do

Games4Books design and develop amazing video games based on language teaching coursebooks.

Industry

Education

Top Three Things to Communicate

#1 - This is new. It will set you apart from your competitors.
#2 - Children are going to have so much fun!
#3 - We've done our research and we know what we're doing.

Our Target Audience:

Publishers of educational books, especially in the fields of foreign language teaching (mainly English, but also French, German, Italian, Spanish, Chinese, Russian).

These are often large organizations (e.g. Pearson, National Geographic Learning, Oxford University Press) but they can also be smaller educational entities (e.g. Richmond ELT).

The people we're trying to sell to are aged between 30 and 55. They can be ex-teachers who now work for the publisher, or authors, or publishing editors, or marketing directors, or directors of sales. Overall, they are fairly academic.

Our end users are different. They are children. It's them who will eventually play the games we make.

But we sell to the publishers.

So our logo needs to be fun enough to appear in intro screens of kid's video games, but not too much fun for the adult, academic entities who will commission and pay for their development.

They all want to do video games for learning, but none of them has seriously attempted it yet. The market is literally vacant of good-looking, exciting, engaging educational games. We need to convince them they have to do this quickly and differentiate themselves from their competitors in this way. So the logo must look pretty original. Think different, ladies and gentlemen. But not too "whacky" to scare them off.

Some of our audience are great believers in learning games; others are sceptical. We have plenty of research to support the initiative, as video games are well known to promote learning if designed properly. We aim to convince the skeptics with research and success stories.

Color Preferences

Red, black, orange, gold, shiny blues and purples.

Our Ideas and Additional Information:

Please see attached PDFs.

Themes

Colorful
Necessity
Refined
Modern
Adventure

Style Inspiration

Applications

Mobile
Print
Desktop

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Discussion

Discussion

c.anthis
Greece
Hi guys. Just letting everyone know that I will be monitoring this thread regularly. I will try to reply to any questions as soon as possible.
8 days ago
c.anthis
Greece
Please don't get too influenced by the link to the game demo. I'm attaching some more files to show you that we make many different kinds of game. The logo is for the whole initiative, not for any particular game.
8 days ago
c.anthis
Greece
Actually I uploaded an early draft of the brochure we're making. Stupid of me not to upload it from the start. Sorry guys.
8 days ago