I really like the bottom texture of the splat. Can you make the top to match. Also remove the mountain shape behind the yeti character. Make the yeti character white and use the same texture for the yeti character.
I want a new version of my existing logo icon that looks as if it was created from a splatter of mud hitting a surface from an angle. The splat should feel dynamic, with depth, direction, and texture—like real mud hitting and spreading.
Important:
Do NOT simply place my yeti character on top of a generic splat graphic.
The mud splat itself should form, shape, and imply my existing logo icon, not just serve as a background.
Capture the motion and realism of a muddy impact (angled perspective, natural irregular edges, varying thickness).
No text or words in the design.
Goal:
When people see it, it should look like the icon emerged from the splat itself, not like two separate elements combined.
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Am I lost and getting further away ?
Let me know if there’s anything else you’d like adjusted. Once again, Thank you -
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I want a new version of my existing logo icon that looks as if it was created from a splatter of mud hitting a surface from an angle. The splat should feel dynamic, with depth, direction, and texture—like real mud hitting and spreading.
Important:
Do NOT simply place my yeti character on top of a generic splat graphic.
The mud splat itself should form, shape, and imply my existing logo icon, not just serve as a background.
Capture the motion and realism of a muddy impact (angled perspective, natural irregular edges, varying thickness).
No text or words in the design.
Goal:
When people see it, it should look like the icon emerged from the splat itself, not like two separate elements combined.