Thanks for the first concept Ketut, but we're not quite there yet. The robot has too much of a 'human' head, and the pose is a bit boring. The robot needs to be a 'boss' from a videogame that the player encounters halfway (mid) during the level. Designwise it can be a bit more 'bulky' with an oversized head and arms. Finally, it doesn't need to be the whole robot as a logo...it could also be from the waist (or even only the head) up. Hope my comments make sense :)